Notch shows off art test footage of 0x10c

Posted on October 13, 2012 - 12:14pm by Ryan Conway


Minecraft creator “Notch” Persson and the Mojang crew have managed to build up quite a bit of hype for their sci-fi sandbox game 0x10c, which is currently in the early development stages.
Not much in terms of gameplay has been shown since it was announced last December but Notch says the development process is going well and has revealed the above art test footage to prove that point. 
I will admit the footage is pretty bare bones (as it should be considering it was taken from a pre-alpha build) but I dig its retro look and from what Notch has said in recent interview with PC Gamer’s Marsh Davies, the Minecraft meets “Firefly” premise has a lot of potential. 
"You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it's: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL."
He also said 0x10c will feature multiplayer but it hasn’t been programmed into the game yet since he and the developers have yet to figure out how to make it fun.
“As soon as it’s fun, I’m going to do the multiplayer. But nothing in the game is fun right now. I need to figure out what is actually a fun game mechanic in all of this.”
Expectations for the game are running high as acknowledged by Mojang developer Tobias Möllstam,  “We've built a lot of hype around it -- now we need to take a step backwards and not raise too many people’s expectations."
Considering the high standards of user creativity set by Minecraft, the 0x10c team must be feeling the weight of the world on its shoulders right now but if it's given the proper development time (which it no doubt will be), I don’t think Mojang fans will be disappointed. 
If you’re interested in 0x10c, be sure to read the full interview by clicking the link below. There’s lots of great stuff about the game's programming and the possibilities for its physics engine. 

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