Why Doesn't Nintendo Use Voice Actors?
12/12/12 4:32pm
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g1 DISCUSSIONS
JuicieJ
Zelda's heavy on story? Um... no it's not lol.
abINC88
Kid Icarus: Uprising had amazing voice acting and one of the funniest scripts I've heard since Portal 2 so I don't think it's out of their comfort zone. With Zelda, I think everyone except Link should have voices. Mario is fine without voice acting, same with Metroid.
LineBeckIV
Zelda should really have voice acting, I hate the "tradition" excuse.
Mr Oliver
can just imagin what kind of depth voice acting could add to a character like Ghirahim
JiCi
Oh, would you please stop bashing Other M already? Geez... Samus talks decently when she talks to other people. When she narrates the story, it makes sense to sound monotonous, because she's narratting a story; you don't express emotions when narrating a story. The only thing I hate about her voice is that it's not Jennifer Hale's, the same actress who voiced Samus in the Prime trilogy, but aside from that, the game's pretty good. Super Mario Sunshine was mediocre at best, maybe that's why they're reluncant to try voice-acting again in other Mario games. Then again, the Mario cast got a voice cast for many games and spin-offs.
F-Zero GX got voicework, Kid Icarus Uprising got voicework, Star Fox 64 got voicework, Punch-Out!! Wii got voicework, in many languages I may add, Sin & Punishment 2 got voicework... that was average, but still, Fire Emblem Path of Radiance got voicework. Nintendo just needs to get the narrative right. For Legend of Zelda, don't make the characters talk for hours, unless it makes sense and create the Hylian language; for Mario, just get a better story and a better voice for Bowser, because he sounds like he came out of the Super Mario Supershow; for Pokémon, use the anime voicework, for the Pokémon and the trainers; for Metroid, just hire back Hale and have Samus talk like FemShep from Mass Effect; for Donkey Kong, give me any work that can beat the Donkey Kong Country CGI TV series.
Nintendo just need to get pass that annoying hurdle. Video games need voicework to be better at story-telling. The ones that don't have that or have no story to speak of. Seriously, they need to get the voicework going.
AussieDragoon
Your point probably would have come across stronger if you didn't keep devolving into unnecessary fanboy rage gibberish in every section. Just Saying.
Raziment
This comment confuses me, where in the video do I fanboy rage? Is it when I said it was stupid that Bowser talked but it was so good? Or are you one of those people that are assuming that I hate Other M because I said "Shut up" after Samus said "The Baby" over 10 times? Please tell me, I'm pretty confused.
AussieDragoon
Okay I misphrased what I meant, my issue is breaks in setences, overuse of phrases like "like" and "ya know", and points where it seems like you knew what you wanted to say, you just had trouble saying them. It may seems like nitpicking but it's comes off as disjointed and it becomes harder to prove your point if these things become to prevalent that it becomes distracting to the listener/viewer. Honestly scripting would have help a lot here, it would have flown better and it could have help you keep on track and some points where you drifted which are issues everyone faces when you try to make a speech on the fly. Your ideas were fine, your execution just needs some work.
Raziment
I absolutely agree with this! And, ya know, I'm not the only one who needs to work on my wording and phrasing. ;o
AussieDragoon
Yeah, sorry, it was just the first thing that came to mind before.